Hello! This tool is EXACTLY what I needed for a long time. I didn't had to think long about purchasing it :) I hope you can consider making a Mac port (I've heard it is possible to compile Godot project for MacOS under Linux). Cheers!
I released a Linux version, but please try first the Demo. I tried it only on Ubuntu and there it worked but i have less experience with linux. If there is a problem, please let my know.
I released a Linux version, but please try first the Demo. I tried it only on Ubuntu and there it worked but i have less experience with linux. If there is a problem, please let my know.
I released a Linux version, but please try first the Demo. I tried it only on Ubuntu and there it worked but i have less experience with linux. If there is a problem, please let my know.
Current Texture size limit is 512 x 512 px. This limitation is just because of the godot 3.3 version, streaming currently a lot of high res textures frequently (while drawing) is currently a bit slow in godot and i don not have, as far as i know, directly access to the opengl functions in godot.
This will be much better with 4.0 and Vulkan ,i hope.
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Hello! This tool is EXACTLY what I needed for a long time. I didn't had to think long about purchasing it :) I hope you can consider making a Mac port (I've heard it is possible to compile Godot project for MacOS under Linux). Cheers!
Looks great! I've been keeping track of this through your youtube channel and really looking forward to it
Just wanted to ask about a Linux version? Do you have any plans on that?
Thank you.
Yes, I work currently on a linux version. After I set up a linux pc, i will try to compile a linux version.
I'm interested in trying it on Linux also
I released a Linux version, but please try first the Demo. I tried it only on Ubuntu and there it worked but i have less experience with linux. If there is a problem, please let my know.
I also would like to try the linux version
I released a Linux version, but please try first the Demo. I tried it only on Ubuntu and there it worked but i have less experience with linux. If there is a problem, please let my know.
I released a Linux version, but please try first the Demo. I tried it only on Ubuntu and there it worked but i have less experience with linux. If there is a problem, please let my know.
Thank you.
Current Texture size limit is 512 x 512 px. This limitation is just because of the godot 3.3 version, streaming currently a lot of high res textures frequently (while drawing) is currently a bit slow in godot and i don not have, as far as i know, directly access to the opengl functions in godot.
This will be much better with 4.0 and Vulkan ,i hope.
Have you tried multi threaded settings and batching? Also you can try to switch to C# mono version of godot
Yes, there is already muli-threading in and I use only C# (I don't like GD Script ^^).
I guess the problem is how godot loads the data to the gpu, allways the full image. You can't upload just an small array without direct openGL access.
i see, well good job anyway :D