The software works as intended and is budget-friendly. It's actively used by the developer in their own projects, so it's not abandonware. While it may not have endless updates or new features, it gets the job done reliably. The developer puts effort into improving it when they can, and they've created something functional and impressive. It's important to appreciate the work that’s already been done rather than expecting too much.
I see you updated something, but the tool is not available for download here? I do own the product and can access it via m library, I was just wondering :)
I totally regret this all too. I wish I never head developed and sold this software. Some people think I will give lifetime support and updates for only once payment of 12.99$. Also, there is never enough features for 12.99$. Just for your interest do you know what I still get after payments and taxes from this 12.99$? Approx. 7.50$ reaches me! But okay you paid 12.99$, so we will stay with this now.
So, a few points to this:
1. Early Access keeps always risks. I buy often EA and I also have sometimes bad luck with it, like with KSP2.
2. I thought, I have made always a fair price for the product. The features und the current state of the software let it fully functional. This was always the reason for the low price. (Lower than a cost of a pizza in Germany in an Italian restaurant)
3. The software is fully functional. I still use it regularly for small and bigger stuff and it can do all I wanted it to do, to create a fully textured and usable model.
And the few bugs, which exist comes from GODOT itself.
Let’s conclude: The money I made with it, was never worth the work, stress, time and pressure of responsibility for it. The GODOT community is not a place where I like to be anymore, thanks to the CM. Also, the developing of GODOT itself, is not the right for me, the work with GODOT costed me a lot of nerves.
Soooo yes, I’m with you! I regret this all.
@All: I would like to stop the selling of the software immediately, but I don’t know how to handle\keep the download possibility for all the users who bought the software already. If I stop the selling, the buyers still can download the software?
For some reason out of nowhere, the panning speed on the 2D side of the software is suddenly very slow. I have no idea why this happened, but it's like I have to drag my mouse several times across the whole monitor so I can move a little bit. It's making using the software nearly impossible. Attached is a video example. Looking forward to hearing back from you!
The tool is still functional and even if it would be nice some features, the tool still does it's job, which is to paint pixel art textures in a low poly mesh.
I still use it like most of the time, because is much simpler to export and obj here and paint than to set up blender or armor paint to do pixel art textures.
I am sorry i did not realized that you are stopping the support. Are you planning to continue the support or there will be no future versions?
i bought it because project zomboid modders used it for custom models, but if the project will be no longer supported, i am considering to ask for a refund if thats possible?
if you like to have a refund, you need to request it over the itch.io site, I don’t have access to all the data, so I can’t do this.
But can I ask you one or two questions?
The price for the app was always, at least in my opinion, low. Also, it is fully usable, and I still use it for any project I make. Already the baking function are extremely useful.
Can I ask you, what did you still expected for function or what is missing that you can be continuing to use it?
Also, what need the software to do \ have, to be 12.99 $ worth, which it previously cost?
Hello hello, i am sorry if i came a bit steep with the reply, i just got worried that the software wont be supported anymore and if it isn't supported for me as a customer that would mean tomorrow something might cause incompatibility and so and so rendering the software not usable. But if you are planning to keep the software compatibility with the os up providing vulnerability patches and updates to keep it functional without new features being added then i guess i have no issues.
Okay, but I need to say, I can't guarantee that you will have lifetime support.
But, if a breaking bug appears, of course i will look after it. As you can see, I still look into the comments and try to help and give support. Or if I add a feature I need, i will update it for every one.
But if you still like to have a refund, please request it over itch.io.
No its okey, i am glad to see you are looking after the project, i misunderstood the message it seems, thinking that you were done providing support, which threw me off into the wrong conclusion entirely.
Was gonna buy till I saw you not only aren't releasing the Godot 4 version, but are also petty about the engine's devs having, like. A backbone against shitty politics apparently. The wokies win again, keep your substance ripoff dude.
Hello there! Been loving using this tool so far, very useful! However I keep coming across a certain bug whenever I merge the faces in Blender to minimize the number of edges in a single face, for a "cleaner" result. Whenever I import that cleaned up model after I'm done doing the UVs, UBP displays the model to be broken, like some voxel faces are stretched. I've attached a pic to display the problem I'm facing. Hope you can help me find a solution for this, thanks in advance
Thank you so much for returning to me! Yes, it seems that converting all geometry to tris solves this curious issue. Since I export almost always to Unreal, it doesn't seem to occur there, but apparently Godot brings it to light. Thanks for the help!
← Return to tool
Comments
Log in with itch.io to leave a comment.
The software works as intended and is budget-friendly. It's actively used by the developer in their own projects, so it's not abandonware. While it may not have endless updates or new features, it gets the job done reliably. The developer puts effort into improving it when they can, and they've created something functional and impressive. It's important to appreciate the work that’s already been done rather than expecting too much.
I see you updated something, but the tool is not available for download here? I do own the product and can access it via m library, I was just wondering :)
If you are still taking feature requests, could you please add a "Are you sure you want to discard changes?" or "Do you want to save your changes?"
I had cases that I closed the program without thinking about and loosing all the progress :(
Safe to say I regret the purchase.
@keyschain, Yes, I feel absolutely with you!
I totally regret this all too. I wish I never head developed and sold this software. Some people think I will give lifetime support and updates for only once payment of 12.99$. Also, there is never enough features for 12.99$. Just for your interest do you know what I still get after payments and taxes from this 12.99$? Approx. 7.50$ reaches me! But okay you paid 12.99$, so we will stay with this now.
So, a few points to this: 1. Early Access keeps always risks. I buy often EA and I also have sometimes bad luck with it, like with KSP2. 2. I thought, I have made always a fair price for the product. The features und the current state of the software let it fully functional. This was always the reason for the low price. (Lower than a cost of a pizza in Germany in an Italian restaurant) 3. The software is fully functional. I still use it regularly for small and bigger stuff and it can do all I wanted it to do, to create a fully textured and usable model.
And the few bugs, which exist comes from GODOT itself.
Let’s conclude: The money I made with it, was never worth the work, stress, time and pressure of responsibility for it. The GODOT community is not a place where I like to be anymore, thanks to the CM. Also, the developing of GODOT itself, is not the right for me, the work with GODOT costed me a lot of nerves.
Soooo yes, I’m with you! I regret this all.
@All: I would like to stop the selling of the software immediately, but I don’t know how to handle\keep the download possibility for all the users who bought the software already.
If I stop the selling, the buyers still can download the software?
Kind Regards Union Bytes
Hello again!
For some reason out of nowhere, the panning speed on the 2D side of the software is suddenly very slow. I have no idea why this happened, but it's like I have to drag my mouse several times across the whole monitor so I can move a little bit. It's making using the software nearly impossible. Attached is a video example. Looking forward to hearing back from you!
Hi,
mhhh maybe it is a zooming problem. I will look at the weekend into it and reply here after it.
See you.
To all the people claiming is abandonware.
The tool is still functional and even if it would be nice some features, the tool still does it's job, which is to paint pixel art textures in a low poly mesh.
I still use it like most of the time, because is much simpler to export and obj here and paint than to set up blender or armor paint to do pixel art textures.
Not perfect, but still a good tool.
Folks. This is abandonware. Just use ArmorPaint instead.
I am sorry i did not realized that you are stopping the support. Are you planning to continue the support or there will be no future versions?
i bought it because project zomboid modders used it for custom models, but if the project will be no longer supported, i am considering to ask for a refund if thats possible?
Hello,
if you like to have a refund, you need to request it over the itch.io site, I don’t have access to all the data, so I can’t do this.
But can I ask you one or two questions?
Thank you and sorry for the inconvenience.
Kind regards, Union Bytes
Hello hello, i am sorry if i came a bit steep with the reply, i just got worried that the software wont be supported anymore and if it isn't supported for me as a customer that would mean tomorrow something might cause incompatibility and so and so rendering the software not usable. But if you are planning to keep the software compatibility with the os up providing vulnerability patches and updates to keep it functional without new features being added then i guess i have no issues.
Okay, but I need to say, I can't guarantee that you will have lifetime support.
But, if a breaking bug appears, of course i will look after it. As you can see, I still look into the comments and try to help and give support. Or if I add a feature I need, i will update it for every one.
But if you still like to have a refund, please request it over itch.io.
Tank you.
Kind Regards
Union Bytes
No its okey, i am glad to see you are looking after the project, i misunderstood the message it seems, thinking that you were done providing support, which threw me off into the wrong conclusion entirely.
Was gonna buy till I saw you not only aren't releasing the Godot 4 version, but are also petty about the engine's devs having, like. A backbone against shitty politics apparently. The wokies win again, keep your substance ripoff dude.
Yeah, that's a legit opinion, which is okay for me.
I still wish you a good and successful future.
Kind regards
Union Bytes
Hello there! Been loving using this tool so far, very useful! However I keep coming across a certain bug whenever I merge the faces in Blender to minimize the number of edges in a single face, for a "cleaner" result. Whenever I import that cleaned up model after I'm done doing the UVs, UBP displays the model to be broken, like some voxel faces are stretched. I've attached a pic to display the problem I'm facing.

Hope you can help me find a solution for this, thanks in advance
Object in Blender:
Object in UBP:

Hello,
First: Sorry for the late answer, but to find time in my current situation is a bit hard.
Mhh, that is an interesting result. Can you send me the obj and the blender file to support@unionbytes.de and I will have a look on it at the weekend.
Thank you very much and sorry for the long time it took to answer :(
Kind regards
Union Bytes
No worries! Sent you the email with the files :)
Hi,
so I testet it in a few application and only unreal engine could show it correctly:
The problem are corner faces with concave polygons. Depending on the engine and how it handles the triangulation, it can appear different errors.
If you want to go sure such problem doesn't appear, just triangulate the mesh before export.
Kind regards
Union Bytes
Thank you so much for returning to me!
Yes, it seems that converting all geometry to tris solves this curious issue. Since I export almost always to Unreal, it doesn't seem to occur there, but apparently Godot brings it to light. Thanks for the help!